Beta

The iMeshh Pro docs are in beta — we update them as the product evolves. Some screenshots and details may be slightly out of date. If anything here doesn't match what you see in the app, what's in the app is right. Spot something off? Let us know.

asset-guides

Wood Floor Generator & Shader

The iMeshh wood floor system for Blender, with 30 wood materials, 10 unique plank textures each, standard, herringbone, and chevron layouts, and a full material shader with dirt, scratches, and grout controls.

Updated 9 July 2026

The iMeshh wood floor system is a full plank floor generator built in Blender with geometry nodes, paired with a material shader for wood detailing. It ships with 30 wood floor materials and lays out planks procedurally over any surface you give it.

Close-up render of a wood plank floor produced by the generator, showing per-plank texture variation.
Per-plank variation from the wood floor generator.

30 wood floor materials

The system includes 30 individual wood floor materials. The textures were produced with wood floor manufacturers, and each material carries 10 individual plank textures, so planks do not visibly repeat across the floor.

A grid of ten distinct plank textures belonging to a single wood floor material.
10 unique plank textures per material.

Texture resolutions and VRAM

Textures are available in 4K, 2K, and 1K resolutions, so you can match the resolution to the shot instead of always paying the VRAM cost of 4K. For most interiors, 1K or 2K is plenty; save 4K for extreme close-ups.

The organised plank texture files showing the available resolution tiers.
Pick the resolution tier the shot actually needs.

Plank layouts

The geometry nodes system switches between plank layouts: standard, herringbone, and chevron. Boolean trimming and preview settings are built in, so the floor conforms to the boundary of your room shape.

Three floors side by side showing the standard, herringbone, and chevron plank layouts.
Standard, herringbone, and chevron layouts.

Customising the planks

You can go into Edit Mode to change plank sizes directly, or use the geometry nodes parameters to randomise plank lengths and rotations. Advanced options expose every aspect of the plank appearance, from plank height to grout width.

The geometry nodes modifier panel listing the wood floor's plank, randomisation, and grout parameters.
The generator's parameters.

Material detailing

The shader includes controls for saturation, contrast, roughness, dirt, scratches, and grout. These let you age the floor to fit the space: a clean showroom finish or a worn floor with visible history.

Close-up of a rustic wood material showing dirt, scratch, and grout detailing from the shader.
Dirt, scratches, and grout from the shader controls.

The layout updates immediately as you change parameters, so you can adjust and judge the result interactively in the viewport.

An interior render using the wood floor generator for the whole floor surface.
The wood floor system in an interior scene.